Brawl Rulebook/Damage Factors

In SkyGame there are 3 types of Damage Factors (DF) called Elemental, Event and Succession Factors.

Elemental Factor
The Elemental Bonus or Elemental Resistance on an attack depends on a character's Element. An Elemental Bonus is gained if the attacking character's Element has an advantage over the defender's Element. The 9 Elements and their advantages/disadvantages are described in the image below. In the case of the attacker's advantage the attacker will receive a damage amplification by 2, meaning their damage output is doubled. However if the defender has the Elemental advantage that damage is halved by a amplification of 0.5. In other cases the amplifier will be 1, resulting to no change in damage.

Event Factor
Event Factors can be influenced by a Units Secondary Stats that are split into the 3 genres of Aim, Power and Deflection. These factors further affect the resulting damage of an attack but only 1 of the 3 factors can be true. The Aim factor can have two results which are either 0 for an unsuccessful hit or otherwise 1. If the attack is unsuccessful the target will Evade the attack. If the attack has been successful a further check is made if the attack landed has been critical. If the outcome has been a Critical Hit the damage will gain a bonus depending on the attackers Critical Power otherwise the factor remains 1 and the game proceeds to a final check. The Deflection factor which is the final step evaluating the damage output is one of resistance, reducing the final damage output if successful. The target will Block the attack and the factor applied to a blocked attack is taken from the defender's Block Power and inversed to reduce the damage.

High Critical Power attacks can result into a 1Hit-KO, instantly defeating the target whereas a high Block Power give the defender a chance for a Perfect Block changing the factor applied to the damage to 0.

Succession Factor
The final damage factor is the succession factor which is a method of inflicting extra damage on a target whenever a target is attacked in sequence without interruptions between the fastest and slowest Brawler of a team. The succession is continued should the defender not carry out an action by the next round. The factor is exponential and can be described by the formula below. For each added combination attack the damage will be multiplied by 1.1 which means that 10% extra damage is dealt for each succession.