Brawl Rulebook/Stats

Stats are used to rate the level of a character's attributes. These can be split into 8 parts consisting of HP, Energy, Charge, Offence, Defence, Execution, Action Cost and Release Cost. However only a few out of these are used for other Units.

HP
HP is the vitality of a Unit often represented by a turquoise orb. In the beginning of a Brawl all characters will start of with a maximum level of HP which can be reduced by damage from attacks. Once the HP of a character reaches 0, they are defeated and will be removed from the battlefield. This Stat is shared by Characters, Guardian Beasts, Gear and Colossus.

Energy
Energy represents how much power a Unit can obtain often symbolised as an orange orb. That Energy may then be used to perform actions such as a Release Attack, Guard, Switch and Retreat. Furthermore as Energy levels of a Character rise the damage output of their attacks also increase. Some Characters even gain new abilities or power-ups if their Energy level has reached the maximum limit, allowing them to activate their Flux FX. This Stat is shared by Characters, Guardian Beasts and Colossus.

Charge
Charge stands for the value of Energy gained by a Character for a successfully carried out Normal Attack symbolised by a yellow orb. For other Units, Energy is increased by other means. Even if a Normal Attack made successful contact with a target that Charge Value might vary depending on the outcome of the attack. For Critical Hits the Charge is amplified by a factor of 1.5 however is the attack blocked by the target that factor becomes 0.5. This Stat is shared by Characters, Guardian Beasts and Colossus.

Offence
The Offence Stat symbolised by a red orb, represents a Unit's attack force which then together with their targets Defence capabilities is used to calculate the attackers damage output. This Stat is shared by Characters, Guardian Beasts, Gear and Colossus.

Defence
The Defence Stat symbolised by a brown orb, represents a Unit's protective power which then together with their threats offensive power is used to calculate the damage received by the defendant. This Stat is shared by Characters, Guardian Beasts, Gear and Colossus.

Execution
The Execution Stat symbolised by a green orb, is used as a measurement of a Character's initiative. With this Stat the sequential order of attacks is determined. This Stat is only used by Characters.

Action Cost
The Action Cost symbolised by a blue orb, is used as an exchange value granting a character to perform multiple actions after having collected an Energy value equal to or higher than the stated cost. This Stat is only used by Characters.

Release Cost
The Release Cost symbolised by a purple orb, is used as an exchange value granting a Character or Colossus to perform their Release skill after having collected an Energy value equal or higher than the stated cost.This Stat is used by Characters and Colossus.